Gamification+to+Increase+Student+Engagement

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High Tech Games:

 * Lexica (Amplify) - English Language Arts
 * Molecular Workbench - Chemisty
 * Civilization - History
 * Lure of the Labyrinth - Algebra
 * Digital Dialects - World Language

Low Tech Games:

 * Continuum of Options
 * Alphabet Soup
 * Scarlet Letters
 * Play Doh Activity
 * Clothespins
 * Sports Time
 * Group Juggle
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Dice
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Cards
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Alligator River
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">3D Construction Activity
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Jenga
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Bingo
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Numbered Heads Cooperative Learning Game

**<span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">References: **

 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Johnson, L., Adams, S., and Cummins, M. (2012). The NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Consortium.
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Klopfer, E., Osterweil, S., Groff, J., & Haas, J. (2009). Using the Technology of Today, in the Classroom of Today. []
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Klopfer, E., Osterweil, S., Groff, J., & Haas, J. (2009). Moving Learning Games Forward. []
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Marzano, R. (2010). Using Games to Enhance Student Achievement., Association for Supervision and Curriculum Development, Volume 67 (5), pp. 71-72. []
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">McGonigal, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin, 2011. Print.
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">McGonigal, Jane. The Game That Can Add Ten Years to Your Life. http://www.youtube.com/watch?v=lfBpsV1Hwqs
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">McGongial, Jane. Skills Students Are Learning Through Games. http://www.youtube.com/watch?v=OrZiWqGILKs
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">Puentadura, R. (2009, August 3). Game and Learn: An Introduction to Educational Gaming. []
 * <span style="font-family: 'Palatino Linotype','Book Antiqua',Palatino,serif;">The Gamification of Education infographic. []

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